New rules involving "Alliances"
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New rules involving "Alliances"
Admins had a discussion about alliances, and so that we don't have another great war, alliances are being restricted to types and numbers.
Defensive Pact-Total allowed: 2
Defensive Pacts are quite obvious, if you are attacked, then said allied nation is obligated to aid you. If you are the aggressor, you will receive no aid.
Independence Pact-Total allowed: Unlimited
In an Independence Pact, if you are on the verge of being wiped out, say if I were to crush every province but your capital, then other players are allowed to step in.
Crusader Pact-Total allowed: 1
Pretty much whoever you sign this pact with, you are Obligated to join said Crusade.
Defensive Pact-Total allowed: 2
Defensive Pacts are quite obvious, if you are attacked, then said allied nation is obligated to aid you. If you are the aggressor, you will receive no aid.
Independence Pact-Total allowed: Unlimited
In an Independence Pact, if you are on the verge of being wiped out, say if I were to crush every province but your capital, then other players are allowed to step in.
Crusader Pact-Total allowed: 1
Pretty much whoever you sign this pact with, you are Obligated to join said Crusade.
Thracius- Gender : Posts : 698
Join date : 2010-05-29
Age : 33
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Re: New rules involving "Alliances"
Agreed. We could make one full alliance thing, where you are basically helping each other be it attacked or attacker. Only 1, 2 members, you could have no relations with other alliances that would encourage ganging.
om noml- Gender : Posts : 497
Join date : 2010-06-27
Location : In a galaxy far, far away.
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Re: New rules involving "Alliances"
I think there should be a "full alliance" that you can only have one of, but I don't think that you should have to be non-allied to other nations if you have one.
Rex Alexandros- Gender : Posts : 277
Join date : 2010-08-31
Age : 27
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